I changed the drop behavior from monsters. The red light on the ground which shows that there is an item is not just appearing anymore. I built a little “drop” animation with a sound and gravity so it “falls of” the mob. This is way more satisfying. There are now 3 different possible drops with their own chance, which is material, money or food. They were all together before in 1 drop.
This misty skeleton here has a new quest. He claims that the Mistborn took his bones and sends you on a mission of hate. He wants you to slaughter them all. But this time it is different. He will regain memories when you bring him bones and you will notice soon enough that its not all his memories.
In the end the situation will get slightly out of hand and you will have to take a choice.








