From the workbench

Devlog

Day-by-day progress on Void Tales. Bigger announcements land in the news.

April 2026

Shin Snowly

The Everwalker has now a dialogue. He will tell you now what is his purpose and that he is a prisoner. As a little addition you can provoke him a little bit. He will try to crush you but his chains are faster

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There is a new blueprint that can be won as a jackpot at Aurums Casino this time. The Elven Crown is gone and every jackpot can only be won once. If you should win one jackpot a second time, it will skip to another jackpot, if you have won all of them you will get 77 tokens

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And of course there is a new form on the formless mass (lol) when there is a new blueprint

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Oh and the chance to win the jackpot is raised from 1% to 2%

All shops at the Soul Station are now just better.

The cool thing is that items that you can buy whenever you want have the normal shop design, why not. All items that you can buy once have a special shop design now. That means in the end every player can reset theirselves with a command easily

themselves*

All gemstone achievements are now rooting from one single achievement. That means as soon as new players step into the gemadillo shop they do not get 4 achievements at the same time. Only one.

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Same thing for the adaptions of the formless mass

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There is now a MUCH better music in the Falwhind tutorial

Noquun is now trading certain materials with you for “something shiny”. We dont need the old and weird armor upgrades to level 2 anymore.

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The “Owl Pilgrims Set” is not be found completely anymore in one box. It is divided on all of Ibis Island

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Shin Snowly

Better I think. The old item lore said: Use on railroad track so the people were always standing down there and crouch XD

my mistake. Now you can just relax and wait on the train. Spoiler: It will never come without a ticket

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Every single item is now changed, on the paper.

Next time they will find their way into the shops, so a lot of problems will be fixed

Shin Snowly

Take a look at this!

What do you see? A new tooltip? yes but thats not all.

  • The damage number for Growth and Hunt are scaling now, they will grow inside the tooltip depending on your level of Loyalty.

  • The skill rupture will appear there where it is now, but only when you are level 5 on Loyalty. That means there will be more as soon as you can further enhance this blade in Chapter 2

  • The “Bar” at the top, I mean the “◆ ◆ ◆ ◆ ◇” for example. They will fill with each level.

This is cool, yes but what is all that meaning? I finally managed to let you upgrade the weapon without “replacing” it

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Another great achievement in the dynamic lore!

You can always see what the actual status effect is now and what it will do

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Shin Snowly

I started the quality update in Ibya Forest.

And this time I want to give you an example of how much better everything will be.

Before: It was a linear dialogue attached to an NPC. The player essentially just listened while the character talked through anxious thoughts about the surrounding dangers. There was no interaction, no agency, and no change in outcome. The emotional idea was there: a nervous, overthinking character. But it stayed on the surface because the player wasn’t involved in it.

Now: After the rework, the same core idea has been expanded into an actual experience.

The quest now has a clear setting, buildup, and escalation. Fintel isn’t just talking anymore. He’s placed in a physical situation, Fintel is found at the edge of the Void in Ibya Forest, slowly breaking down as he believes something is whispering to him and waiting to take him. The player can respond in different ways, but none of the choices change the outcome (Almost all other quests do now), but they change the emotional framing. The player can support him, dismiss him, provoke him, or reject him. Each response reveals a different side of Fintel’s state of mind.

Fintel’s mental state escalates until he finally gives the player a small box and asks them not to look back. As the player leaves, he disappears without explanation. Returning to the area shows no trace of him except his bag, containing strange items and hints tied to the Void like a short book about staring in the Void and of course some rewards.

The quest is now focused on atmosphere and uncertainty rather than simple dialogue, leaving the player unsure whether Fintel was imagining it or telling the truth. (If you ignore the loud scream and monster sound)

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Shin Snowly

Alright!

I continued my quality-journey from Ibis Island, which has a looooooot of improvements now, to the Grove Of Deities.

Where should I begin?

  • the old ways to interact with Phia and Ibis are gone
  • both have much deeper ways of communication now
  • some of Phias and Ibis dialogues are repeatable, some are not
  • some of Phias and Ibis dialogues needs to be unlocked by doing certain things
  • the audience item is now transfered to the grove of deities and is needed to awake Ibis
  • Ibis has a whole new character model and ways to talk
  • you will only understand the bloomari talking when you learned the language from one of them
  • the skills of the given blade are now usable in the grove of deities
  • phia will greet you here, but then only continue talking to you when you got her gift
  • the given blade has its own “item-achieve” window as the weapons before now
  • I added a unique sound for Ibis
  • There is a better way of displaying the tooltips of the items now

It does not sound much, but it took me whole day to do this. I am trying to be as perfect as I can when it comes to Phia and Ibis. I had to study all old dialogues so it feels like a complete unique character with their own ways of talking. I think there is more small things I did today, but I am tired now

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The game in the skies where you fly trough the loops is now better explained and has a better start. If you will succeed you will not just have it unlocked like before, the Bloomari is sending a package to the Gemadillo Shop.

All blueprints will now slowly replaced by Failed Experiments. Amelia Copperwind is a succesor on the Void/Copperwind experimentation stuff, not like the ones that came before her.

Oh and this time there is an additional reward so I used the moment to give another gemstone his unique lore.

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Oh and something not so interesting for you: I found a way to give custom models like Phia, Ibis or the Shade Of Day a mechanic to start the dialogue. Before it was giant invisible armorstands blocking the bodyss of them and making sure you will click on them instead of the real target. Its just a little cleaner now

Oh and found a typo, great -.- Will be removed immediately

Shin Snowly

It is now possible to die alone in peace XD

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A new little minigame. The reward is something completely new!

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