From the workbench

Devlog

Day-by-day progress on Void Tales. Bigger announcements land in the news.

February 2026

Shin Snowly

I changed the flute!

I think the item description says everything but now you can play it freely as you wish, there are even 2 “secret nodes”.

But yea it is not just gimmick playing, you can travel back to Soul Station like before and I kept the melodie. I tried to change it first but honestly, I love it as it is.

In addition there is a new melody to unravel secrets, we will see what that means, and you unlock new dialogues with a few NPCs as soon as you have it.

For the people who have it already, you just need to take yours in the hand and it will update!

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Shin Snowly

Today I started to work on the second questline, which is theoretically really simple. But there is a lot happening around it.

You will learn a lot more about Agnes and why she is buying monster material. She will lore-wise connect to the Hall Of Voices dungeon and to Ibis Island. It sounds boring maybe but after you brought what she desires, there will be a choice which will affect the rest of the game forever.

But thats something for tomorrow maybe : )

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Shin Snowly

Oh wow! I did it! The first real quality questline of Void Tales.

You know there are plenty quests here but the dialogues are crazy long and they are linear. Not anymore!

I wrote this quest 5 days long and its only the first. It has character, charme, decisions, plot twists,hints you can gather and 2 complete different outcomes which will decide which unique gemstone you will get. (You can read them before you decide)

Its not @BlissedYui approved yet, but it will for sure : D You can find the questline already in-game and try it out. Just talk to the Gemadillo Boss in their shop and see what can happen.

The real gem (no pun intended) of this quest is Mournis, a complete new NPC with some disturbing character traits which you will only find at night.

Have fun!

(so much work for 1 quest, but hey we try to be different. And better than the rest!)

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Shin Snowly

Ok, the Everwalker sold tickets. Lets be real that was stupid. An ancient being which is chained to the Soul Station to all infinity… to sell tickets. Thats a horrible job.

The ticket selling is now as it should be, by a copperwind automaton with some complex functions. And the Everwalker is doomed to open the portals to all the different realms as long as travelers bring him the key.

Sounds like he used this power once for a wrong reason and now has to live with the punishment. But who knows, maybe you weaken the chains with every key you bring him. https://www.youtube.com/watch?v=J3MqA8AvOe4

I have some other portals with different colors prepared, too. That means he will open the portals from the divine keys to fight the higher versions of the bosses.

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Oh and P.S Your old keys will have the old description but can be used the same way. The Dungeon Key for 70 gold in the vending mashine is replaced.

Shin Snowly

Alrighty guys : D

I fixed some stuff rn.

The quest “Broodbite” is fixed for sure. I upated all the monster material so you can cook with it, but forgot to update the quests.

And then I think I fixed the death message when you fall to the void. I tried to recreate it and it looks fixed. I added some kind of cooldown to the skript.

Then I removed the arrow reward from the weapon-crates, because I dont want any arrow in the game anymore. The crossbow is working without ammunition to be equal to the dagger and the shield EXCEPT 1 arrow you get when you will craft the Oak Bow for the quest. Which was maybe stupid because the bow has now INFINITY I, we will see : D

Then I remembered that the skript for the Owl Feathers was inactive and reactivated it fast : P Its some kind of buff only active for this area.

And now the most important part:

Some items do not stack, still Thats because some items like the Abyssal Tear are achieved trough quests and some trough shops. The shop-plugin is changing something in the lore of the item, which they said they cant change. So I invented the magic box at Soul Station, just right click it and it will stack your items, or better said fixing the lore. So buying the ticket for Emmeline is possible after that. This will not stay like it is, while I am moving forward with the quality rework as upgrading the dialogues and muuuuuch better quests, I will find a way for that,too

Last thing: The repeating events like the presentation of Soul Station or the dialogues are a real problem, they told me I can update BetonQuest from 2.0 to 3.0 to fix it.

That means I have to change a lot like revisiting the whole code. I will do that when Soul Station is completely reworked. I think I am at 70% there.

Shin Snowly

One of my greatest features in Void Tales is the Formless Mass. It is an artefact of great potential and it can mimic skills and abilitys from enemys and bosses. The mechanic is not easy to overview and needs a little bit of understanding, but I reworked the way you will approach it.

Instead of the annoying notebook and flashy texts above Amelias head, you will have a little cutsceen now. After that Amelia is as surprised as you that here robot friend Chromo “zapped” you and you can talk with her.

For lore-enthusiasts there are some questions about her heritage and her friend of course, but a much better explanation how to use this feature is implemented, too.

As soon as you bring her a blueprint she is combining the void power with the copperwind technology, and Chromo decrypts 3 words of the void language and burns them into the Formless Mass.

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