From the workbench

Devlog

Day-by-day progress on Void Tales. Bigger announcements land in the news.

May 2026

Shin Snowly

The big book about every single gemstone in the overworld is here. It is an interactible interface where you can see which gemstones you have and which gemstones are already upgraded to the fabled version. If you never saw them at all they are just blacked out.

I tried to let them appear as some kind of star constellation and you can read in the book when you see it. But the thing is they belong to other people and it could be annoying for them when you always read in their books… but do not worry! You can buy your own copy for 8 gold and check them whenever you want.

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Shin Snowly

A few new gemstones! : D I added them to kind of reward lists, like assebling gems with glimmer or the reward chests in the Hall Of Voices.

I will try the next days to make a really good Glossary available for every player where you can see what gemstones exist and which you already have in a good visible way!

And when I am even better I will manage to modify the item descriptions so it changes 1 line and shows you the bonus effect the gemstone is giving you : )

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Shin Snowly

https://www.youtube.com/watch?v=6J2z6tbpD7U

I dont stop there at this cool new wolves. I always wanted a quick time event in Void Tales which you need to solve to open something or solve something. This is the most basic version I made now because it is the tutorial.

But I have the key now to make them infinitely chalenging and longer, but they are supposed to make a little fun. Anyways, in my eyes every good game had its own little “breaching” or “hacking” mechanic and I like it as long as it is not too overdone.

In the same breath I removed something which was annoyning me a long time. I spectated some players and always noticed that this objective was confusing. Not it is much better.

oh and something else: as long as you try to solve this riddle, you are in the creative gamemode, which means the enemys are not attacking you!

Loot is now much more responsive and overall smoother to pick up.

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Shin Snowly

A new model with various cool animations matching everything the Blightfurs are doing is now there. They will color swap as soon as insanity kicks in!

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Shin Snowly

I continued now to raise Ibya Forest to the newer quality level.

  • The first encounter with a Mossbound is now a bit more terrifying, and maybe a little scary : )

  • The quest of Phiella to obtain the shield “Heartwood” is nwo much better. She will appear at the beginning of the forest and notices that you can see her. She is telling you to follow her and is bringing you step by step closer to her resting place. There has a much deeper dialogue with multiple answer choices, and this dialogue is having one single purpose. You will learn here that Ibya Forest does not understand how to let go.

The dead, the wounded, thoughts and memories. Everything is holded close by Umon. When a forest grows this dense, it triies to keep everything inside. That is the main mantra of this place and will be noticable everywhere.

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Shin Snowly

New Waypoint fast travel layout.

Much faster, unlock message and UI, animation when teleporting

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Shin Snowly

Added new lore details and npcs to Logbranch Cliff. In addition there are smaller Felivar animals that react on interacting.

There are now titles and a new pet

Added the “branch” title which can be obtained by finishing Logbranch Cliff once

Shin Snowly

It was quiet the last days, I was deeply immersed inside this area. A few of you know it as their biggest nightmare: Logbranch Cliff.

my new approach is to make it fun, and not frustrating. A lot of paths and they all lead to the finish line. This time the parkour system is so much greater than before. I will create an announcement soon with an event.

Oh and this time you have the possibility to know Fiore better than before. You can even tell him the truth about you.

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